|  | Rescue on Fractalus
              
                
                  | Name: | Rescue on Fractalus |  |  
                  | Company: | Atari (Cartridge)
                      & Epyx (Disk) |  
                  | Model #: | RX-8063 (Cartridge) & 5520AD-6
                      (Disk) 
 |  
                  | Programmers: | David Fox, Loren Carpenter,
                      Charlie Kellner, Peter Langston, Gary Winnick, and David
                      Levine |  
                  | Year: | 1985 (Disk )  & 1987
                      (Cartridge) 
 |  
                  | Released? | Yes |  
                  | Notes: | Prototype names
                      include: Star Mission, Rescue Ship, Rescue Mission, and
                      Behind Jaggi Lines |    In late 1983 as the 5200 was entering its final stage of life,
                LucasFilm (yes that LucasFilm) decided they wanted to take a
                shot at the videogame market.  Although LucasFilm was a
                huge and successful company, they didn't have clue one on how to
                go about entering the highly competitive videogame market.
                 So instead of floundering around like an amateur,
                LucasFilm wisely joined forces with Atari to publish its games.
                 Unfortunately this partnership was to be short lived as
                their first two 5200 games, Ballblazer and Rescue on Fractalus,
                would be their last.  However LucasFilm went on to publish
                several more games for the Atari 8-bit computer line under their
                own name.  Both Rescue on Fractalus and Ballblzer were
                later published by Epyx for the Atari 8-bit computers on disk
                and eventually on cartridge for the XE by Atari.
 
  To celebrate this historic partnership, Atari and
              Lucasfilm held a joint press conference on May 8th, 1984 to show
              off Ballblazer and Rescue on Fractalus.  Instead of issuing
              the standard press passes, Atari and Lucasfilm sent attendees a
              special 5200 cartridge with a black label that they were to use as
              their pass.  Very few of these passes are known to exist
              today.  
 Rescue on Fractalus remains to this day the most
              innovative games ever developed.  One part flight sim, one
              part space shooter (add a pinch of Star Raiders and mix well), RoF
              is a fast paced action game with a healthy dose of strategy thrown
              in.  Upon its release Rescue on Fractalus was immediately
              praised not only for its addictive gameplay, but also for its use
              of fractal geometry.
  So what the heck are fractals you ask?  Well
              since you asked. 
              A geometric pattern that is repeated at ever smaller
                scales to produce irregular shapes and surfaces that cannot be
                represented by classical geometry. Fractals are used especially
                in computer modeling of irregular patterns and structures in
                nature. In other words a series of geometric patterns that
              make irregular shapes.  Now where would fractals come in
              handy?  How about to make jagged mountains?  Yes that
              right, a very simple fractal algorithm was used to generate the
              mountainous terrain that makes up the planet of Fractalus.
               Even a very simple fractal generator takes up an enormous
              amount of resources, and since the largest Atari 8-bit cartridge
              games were only 24K (although they could go as large as 32K) there
              was very little memory left to work with.  It's amazing that
              they were able to generate any fractals, much less the impressive
              scaling mountain range present in the game. 
  Your mission is to journey down to the planet of
              Fractalus (gee where did they come up with that name?) and rescue
              all the stranded pilots . Of course as you may have guessed
              the game isn't that easy.  Fractalus just happens to be the
              stronghold of a evil race of aliens called the Jaggi, who want you
              dead in the worst possible way (why is it that you never find a
              friendly race of aliens in these games?).  The Jaggi have
              place gun encampments all over the planets surface, so it's up to
              you to take them out before saving the pilots.  Rescuing the
              pilots doesn't do any good if you're blown out of the sky upon
              take off.  Take out the gun encampments by targeting them in
              the crosshairs and pressing the fire button.  The trick to
              targeting the encampments is to watch where the flashes of light
              are coming from and shoot there. 
  Luckily for you the downed pilots have activated
              their homing beacons.  These beacon signals allow you to
              track down where each pilot is located using the long-range
              scanner on the right hand side of your control panel (It's labeled
              LR in case you can't figure out which one it is!).  As you
              fly near a stranded pilot a blip will appear on the scanner, this
              is your cue to start scanning the area for the downed ship.
               The scanner is in a V shape with your ship positioned at the
              bottom of the V, so take this into account when searching for
              pilots.  Once you get close enough to the pilot the scanner
              will start flashing and beeping signaling that you should land and
              pick the pilot up.
  Rescuing the pilot is as easy as 1-2-3.  To
              make your rescue press the 'L' key on the keypad and you should
              see your ship land.  Once you're on the ground press the 'S'
              key to turn off your engines and shields (you don't want to fry
              the guy), if you're in the right sport you should see the message
              "Pilot in Range".  After a few seconds you will hear
              footsteps approach, this is the moment of truth.  For you see
              not everything is as it seems.  Those insidious Jaggi's have
              sent their own "rescue teams" to go kill the downed pilots, steal
              their flight suits, and pose as stranded pilots.  Since all
              your computer sees is a homing beacon signal, there's no way of
              knowing who is approaching your ship.  If you've landed near
              a Jaggi pilot a hideous alien will jump up and start banging on
              your windshield attempting to break in and wring your neck (I told
              you they hate you).  To protect yourself, quickly press the
              'S' key to turn on your shields and fry the little bugger (if you
              haven't suffered a heart attack from the shock).  
  Now if you were overly trusting and decided to
              open your airlock BEFORE seeing exactly who was approaching your
              ship, the Jaggi will come inside your ship and start tearing it
              up.  If this happens your only chance is to hit the thrusters
              and try and make it into space before the Jaggi kills you (they
              don't have any helmets to survive in space).  However if
              you've landed near a human pilot you'll hear knocking on the door
              (Jaggi's don't knock), so press the 'A' key to open up the airlock
              and let him in.  Once he's safely inside make sure you
              destroy the downed ship otherwise Jaggi's will use it to spring
              their evil traps.  Press the arrow to take off again and go
              search for more pilots.. 
 This would probably be a good time to explain
              exactly what all those little gauges are on your control panel.
               On the left are two columns of lights.  The first one
              is your thrust level (adjusted with the  left and right
              arrows), and the second is your Dangerous Altitude warning which
              lights up more and more the closer you are to hitting the ground.
               The circular gauge labeled AH is your Artificial Horizon
              which helps you keep the ship level (don't fly upside down!), and
              to the right of that is your altimeter which tells you how high
              you're flying (no not THAT kind of high!).  The big display
              in the middle of the control panel is your Targeting Scope (go
              blast those Jaggi's!), and the lights underneath it represent the
              Enemy Lock On indicator.  When all six of those lights light
              up the gun encampments will fire on you, so try and move around a
              bit to break the lock. 
  Above the Targeting Scope is the Wing Balance
              indicator.  This gauge shows how close each of your wings are
              to the mountains (so you don't bang into them!).  To the
              right of the Targeting Scope is your Energy Indicator, when this
              gets low it will beep and start to flash warning you to get back
              to the mother ship for refueling pronto!  To the right of the
              Energy Indicator is the Long Range Radar (explained above) and the
              counting gauges.  These gauges show various statistics such
              as the pilot's range from the ship (the top gauge), number of
              Jaggi guns destroyed (middle gauge), and the number of pilots left
              to rescue (bottom gauge).  Above these gauges are three
              lights which indicate whether your shields are up (first light),
              if the mother ship is in range (middle light), and if your airlock
              is open (third light).  Got all that?
  Once you've rescued at least half of your quota of
              pilots the mother ship will appear in orbit.  By pressing the
              'B' key you can fire your boosters and return to the mother ship
              for repairs and fuel.  However until you fill your quota of
              rescued pilots you cannot finish the level and will be returned to
              the planet.  If your ship is low on fuel or taking a lot of
              fire the mother ship may show up even without half the pilots
              being rescued.  Once you've completed your quota and returned
              to the mother ship you will be rewarded bonus points based on the
              number of pilots rescued then advance to the next level.
               Starting on level four you will begin to encounter suicide
              saucers which will attempt to ram your ship.  Thankfully
              these saucers can be taken down with torpedoes, but they're still
              very dangerous so use caution.  On level 16 and above you'll
              begin to fly night missions.  During these missions your
              screen will be completely black except for brief bursts of light
              from firing Jaggi guns.  You'll have to use your instruments
              and wits alone to get through these missions in one piece.
               Thankfully the night only lasts four minutes (game time),
              but the sun will set again after an additional four minutes.
 Originally Rescue on Fractalus was conceived a
              non-violent game rather than a shooter.  During its
              prototyping phase (when the game was still known as Rescue Ship)
              your the ship had no guns, the only way to destroy the enemy was
              to lure them into the mountains (not an easy thing to
              do).  In the summer of 83 when the first working build
              was shown to George Lucas he commented that he liked the game a
              lot, but wanted to know where the fire button was.  After
              this meeting guns were added to the ship and a classic was
              born.  Incidentally, in case your wondering where the name
              "Jaggi" comes from, it's actually a reference to a then new
              graphic technology called "anti-aliasing" (perhaps you've heard of
              it?).  This technology used extra colors to smooth out the
              jagged diagonal graphics that plagued all computer games back then
              including Rescue of Fractalus (just look at the cockpit for a good
              example).  Since there weren't enough colors on the Atari
              computer to use this technology the programmers declared that the
              "Jaggie" lines were their enemy and hence the Jaggi's were born.
               Rescue on Fractalus was almost released with the name
              "Behind Jaggi Lines", but Atari marketing nixed the idea since
              they feared that normal people wouldn't get the joke.  A few
              prototypes with this name still exist. 
  With its innovative use of fractal geometry and
              fun addictive gameplay, Rescue on Fractalus is considered to by
              most to be the best Atari 8-bit games of all time.  No other
              Atari 8-bit game comes close to pushing the system the way Rescue
              on Fractalus does.  Unfortunately one of the side effects of
              pushing the system to its limits is that the framerate is a bit
              choppy, but considering the hardware was made in 1979 I think we
              can cut the game a little slack.  Rescue on Fractalus is a
              game that belongs in every Atari 8-bit owners library, the fractal
              mountains alone are worth the price of admission.  So what
              are you waiting for?  Go blast those Jaggi's!  
              
                
                  | Version | Cart Text | Description |  
                  | ?/??/83 | 
 | Rescue Mission version |  
                  | ?/??/84 | 
 | Behind Jaggi Lines version |    Return
                    to 8-Bit Software |