|
|
Dumbo's Flying Circus
|
Name:
|
Dumbo's Flying Circus |
|
| Company: |
Atari |
|
Model #:
|
CX-26115 |
|
Programmers:
|
Peter Niday (Program) &
Jerome Domurat (Graphics) |
| Year: |
1983 |
|
Released?
|
No
|
|
Notes:
|
Peter Niday's
initials are hidden in the game. Score
exactly 10,000 and the balloons will turn into the
initials PCN. |
Dumbo's Flying Circus was scheduled to be part of Atari's
children's series (which included characters from Peanuts, Sesame
Street, Disney, Muppets, and Garfield), but for one reason or
another it never saw the light of day. Atari advertised
Dumbo in European Atari catalogs and even had a prototype
box made, so the decision to shelve it must have been made
quite late. Even though Dumbo was developed as a children's
game, the gameplay is quite challenging which may be the reason
why it was never released.

The object of the game is to guide Dumbo around the screen and
catch or shoot balloons before they reach the top of the screen
(sort of like Kaboom in reverse). Some balloons have bombs
attached to them and are deadly to the touch, so they must be shot
down using peanuts from your trunk. Every now and then you
will see a balloon with a clown riding it, you must shoot these
balloons and catch the falling clown before he hits the bottom.
If the clown makes it to the top of the screen he'll stay up
there and begin to drop things on you. Every time three
balloons reach the top of the screen the ceiling gets slightly
lower, this gives you less and less room to grab the incoming
balloons. The ceiling can be raised a bit by safely catching
clowns or by winning the bonus round.

At the end of each wave you are presented with a bonus round
where your mouse friend (Timothy Q. Mouse) comes flying from the
left side out the screen. If you can catch him before he
bounces off to the right (which is very difficult to do), you earn
some bonus points and he'll raise the ceiling a bit. After
the bonus round you are shown a status screen which displays the
number of clowns you've caught, and the number of lives you have
left.

After two waves you are presented with a strange intermission of
sorts where Dumbo picks up and flies around the screen with a
banner that says Dumbo. It is unknown what this intermission
is for, but since the game was made for children this may simply
be a chance for them to rest a bit before continuing on with the
game. Another theory is that much like the intermission in
Bugs Bunny, this was simply a cute reward for beating a few waves.

Dumbo appears to be complete, but the gameplay is still rather
difficult and would need some adjusting in order to make it
suitable for children. Adults on the other hand will find
Dumbo to be an amusing challenge and well worth playing.
It's a shame more original titles like this didn't make it out
the door before the market crashed.
Prototype Box Artwork (Thanks to
AGH)
| Version |
Cart Text |
Description |
| 4/4/83 |
Dumbo 4-4 |
Earliest playable version. Has several
differences from the final
|
| 5/5/83 |
Dumbo 5-5 |
Playble, but very difficult. |
| 5/27/83 |
Dumbo 5-27-83 |
|
| 7/11/83 |
Dumbo 7-11 |
Final version, seems complete. |
Return
to 2600 Software
|