All Your Protos Are Belong To Us!



7/29/26


Today we have two new 5200 prototypes from the 'I didn't even know those existed' department.  Programmer Frank Cohen of Cohen's Tower and Scrolls of Abaddon fame (and many others) has graciously donated his source code for his two attempts at an Atari 5200 game.  While Frank was well known for his Atari 8-Bit efforts, it was unknown that he had also been working on Atari 5200 titles as well. 

First up is Topsy Turvee, an early demo for a 'two dimensional' platform game.  Although it's a very early demo, it shows some interesting ideas.  Frank was apparently trying to find a publisher for the game but no one was interested so he stopped development.

Next up is Mail BoyMail Boy is an early version of what eventually became Cohen's Towers.  The 5200 port is in the middle stages of development and is very playable but is missing a lot of the extras that the finished Atari 8-Bit game had (and most of the fun).  Still, it's an interesting glimpse into what could have been if Datamost had decided to get into publishing Atari 5200 games.

Special thanks to John Hardie for providing the source code an Ken Van Mersbergen for compiling and getting the code to run.  Also thanks to programmer Frank Cohen for providing several bits of information about the games.


7/15/26


Thanks to the generosity of legendary programmer Dan Kitchen AtariProtos has been allowed to post reviews of two of his early unreleased games from his time at Activision.  First up is Keystone Cannonball, a sequel (of sorts) to the legendary Keystone Kapers which just happened to be programmed by his brother Garry.  This sequel would have seen Officer Kelly running across the roof tops of a train in order to catch the legendary bandit Harry Hooligan.  Unfortunately the game only got as far as a nice looking tech demo before being set aside.  Thankfully Dan revisited Keystone Cannonball this past year and released it as Casey's Gold through Audacity Games.

Secondly we have The Levee Game.  This prototype is a little further along and actually features some gameplay, although it is still quite early on in the development process.  The Levee Game would have once again featured Officer Kelly, but this time guarding a crumbling dam rather than chasing after Harry.  Be sure to check out both games to see what could have been.


5/23/26


Today we have something very special.  Four new versions of Crack'ed for the 2600!  These early development versions were rescued from an old Atari ST hard drive by archivist Ken Van Mersbergen and thanks to amazing talents of Thomas Jentzsch they were fixed made to work.  So go to the Crack'ed page and check all these new versions (I slaved over them all day just for you!).

One thing to note is that these new versions are meant to be run from an Atari 2600 development kit which could handle up to 24K.  As these prototypes do not respect the 4K bankswitching limit of the 2600, they will not run on real hardware.  To run them you will either need an Atari 2600 development kit (you have one of those right?) or a modified emulator that is capable of supporting the 24K mode.


5/18/26
7800 Nintendo Madness!!


Ok maybe it's not quite 'madness' but it's still pretty crazy.  Today we have not one, not two, not three, but FIVE different prototypes for 7800 Nintendo arcade games.  All three games, Donkey Kong, Donkey Kong Jr., and Mario Bros, we done by the same small company called ITDC and may have been programmed out of China.  These prototypes are completely playable but are still very much works in progress with rough music (VERY rough) and slow choppy gameplay.  Be sure to check them out!

Thanks once again to Ken Van Mersbergen for finding these prototypes!


3/11/26


It's not often an Atari 7800 prototype shows up, but thanks to generosity of SuperGun we now have a prototype for Jinks to examine.  The prototype appears to be the final version, but it came with a WIP manual that shows lots of changes and missing information.  Be sure to check out the new Jinks page for more info.


3/10/26
CBS Update!


Today we have three different prototypes that were developed by Roklan but released by CBS.  First we have a VERY early prototype for 2600 GORF.  This prototype is nothing more than a movement demo, but it shows how the game began.  Next we have a late beta of Wizard of Wor for the 2600.  The only difference with this one is that the start vector is set to a different address (this change is not visible when playing).  Finally we have a version of Wizard of Wor for the Atari 5200 that has a different title screen which credits Roklan instead of CBS Electronics like the final version.

Special thanks to Ken
Van Mersbergen for supplying all these prototypes


11/28/25


It has come to my attention that there are actually three different MIDI Maze prototypes for the Atari 8-Bit computers.  The MIDI Maze page has been updated to include the earliest of these prototypes which is missing the highest level of AI (Nasty) and some of the built in mazes.  Check out the MIDI Maze page for more information on this 'new' prototype.

Special thanks to Kr0tki for alerting me to this third prototype and for finding the hidden maze loading feature!


11/7/25


And now for something completely different.  Thanks to prototype historian Ken Van Mersbergen we now have a working image of the Town and Country Information System.  This program was one of Atari's attempts to expand outside the realm of video games and turn the Atari 8-Bit computer line into a general purpose computer.  The Town and Country Information System is a mall information kiosk program which displayed the location of various shops and amenities in the Town and Country Mall.  While the mall may no longer exist, thanks to the efforts of Ken the information kiosk program lives on.


8/4/25
Touch Pad Game Update!


Thanks to generosity of fellow prototype archivist Ianoid, the two other known Touch Pad Game prototypes (2-9-84 and 2-21-84) have been archived and shared with the community.  These two new versions are rather different the earliest prototype and resemble the game seen in the Slide Show #2 prototype.  Be sure to check out the updated Touch Pad Game page.



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