All Your Protos Are Belong To Us!



10/7/26
Early Atari Prototypes


Thanks to AtariAge user ETWelty who released three new prototypes for some early Atari games.  Prototypes from this era (1977-1981) are quite rare and almost never turn up.  These new prototypes also have fascinating differences from the final versions.

First up is a mid level beta for Yars' Revenge dated 8-12-81.  This prototype features some minor gameplay differences and a completely different variation with an invisible shield.  This variation was scrapped for the Ultimate Yars variation in the final.

Second we have a mid level beta for Warlords dated 12-8-80.  Much like the Yars' Revenge prototype, this prototype has some minor gameplay differences (the ball physics are a bit buggy) but also features different variations from the final in the form of 'Team Variations'.  In the Team Variations two players share a life counter and must play against another team that also shares one life counter.  When one member of the team dies, the other team scores a point.

Finally we have late beta for Video Pinball.  While there don't appear to be any noticeable differences on the surface, the code has some changes to it that requires more investigation.  It's possible that the ball physics were still being fine tuned at this point.




9/28/26
Motorodeo Madness!


Thanks to the efforts of John Hardie and Ken Van Mersbergen, we now have two new Motorodeo prototypes.  The first prototype dated 2/16/90 is a very late beta that is dated only days before the final version and only differs by a few bytes.  It's unknown what the difference is, but most likely a last minute bug was discovered that had to be squashed before the game was sent off to be mastered.  The second prototype is far more interesting.  Dated 8/7/89 (almost 6 months before the final release), this prototype is a completely different version than what was released.  In this prototype players compete in a series of seven events in order to achieve the highest score.  The events are wide and varied, but offer differing amounts of fun.  So why was the game redesigned at the last moment?  You'll have to read the page to find out!



8/16/26


Another day, another Ken Van Mersbergen prototype find.  Today we have a rather early version of Touchdown Football for the Atari 7800.  While the released version wasn't exactly a masterpiece, this early prototype is very bare bones with only some rudimentary gameplay implemented.  Best of all, the prototype will crash if you attempt to select a kick play (not that you actually could kick or throw in this version anyway).  Be sure to gaze upon this early prototype and see the beginnings of where it all went wrong.


8/14/26


Thanks to the extraordinary talents of Ken Van Mersbergen we now have what is believed to be the final version of Tower Toppler for the Atari 8-Bits.  It was long thought that the prototype that had been circulating the internet since the early 2000s was the final version, but now we know that that version was actually a late beta.  While the new prototype is mostly the same gameplaywise, it features a colorful new title screen and text screens (no more Mode 8 artifacts!) and some bug fixes.  Be sure to check out this new prototype here.

Ken has also found a late beta for the 7800 version of Tower Toppler.  While the changes are fairly minor compared to the final version, it's always nice to have a new prototype.  Check out the 7800 version here.

7/29/26


Today we have two new 5200 prototypes from the 'I didn't even know those existed' department.  Programmer Frank Cohen of Cohen's Tower and Scrolls of Abaddon fame (and many others) has graciously donated his source code for his two attempts at an Atari 5200 game.  While Frank was well known for his Atari 8-Bit efforts, it was unknown that he had also been working on Atari 5200 titles as well. 

First up is Topsy Turvee, an early demo for a 'two dimensional' platform game.  Although it's a very early demo, it shows some interesting ideas.  Frank was apparently trying to find a publisher for the game but no one was interested so he stopped development.

Next up is Mail Boy.  Mail Boy is an early version of what eventually became Cohen's Towers.  The 5200 port is in the middle stages of development and is very playable but is missing a lot of the extras that the finished Atari 8-Bit game had (and most of the fun).  Still, it's an interesting glimpse into what could have been if Datamost had decided to get into publishing Atari 5200 games.

Special thanks to John Hardie for providing the source code an Ken Van Mersbergen for compiling and getting the code to run.  Also thanks to programmer Frank Cohen for providing several bits of information about the games.


7/15/26


Thanks to the generosity of legendary programmer Dan Kitchen AtariProtos has been allowed to post reviews of two of his early unreleased games from his time at Activision.  First up is Keystone Cannonball, a sequel (of sorts) to the legendary Keystone Kapers which just happened to be programmed by his brother Garry.  This sequel would have seen Officer Kelly running across the roof tops of a train in order to catch the legendary bandit Harry Hooligan.  Unfortunately the game only got as far as a nice looking tech demo before being set aside.  Thankfully Dan revisited Keystone Cannonball this past year and released it as Casey's Gold through Audacity Games.

Secondly we have The Levee Game.  This prototype is a little further along and actually features some gameplay, although it is still quite early on in the development process.  The Levee Game would have once again featured Officer Kelly, but this time guarding a crumbling dam rather than chasing after Harry.  Be sure to check out both games to see what could have been.


5/23/26


Today we have something very special.  Four new versions of Crack'ed for the 2600!  These early development versions were rescued from an old Atari ST hard drive by archivist Ken Van Mersbergen and thanks to amazing talents of Thomas Jentzsch they were fixed made to work.  So go to the Crack'ed page and check all these new versions (I slaved over them all day just for you!).

One thing to note is that these new versions are meant to be run from an Atari 2600 development kit which could handle up to 24K.  As these prototypes do not respect the 4K bankswitching limit of the 2600, they will not run on real hardware.  To run them you will either need an Atari 2600 development kit (you have one of those right?) or a modified emulator that is capable of supporting the 24K mode.


5/18/26
7800 Nintendo Madness!!


Ok maybe it's not quite 'madness' but it's still pretty crazy.  Today we have not one, not two, not three, but FIVE different prototypes for 7800 Nintendo arcade games.  All three games, Donkey Kong, Donkey Kong Jr., and Mario Bros, we done by the same small company called ITDC and may have been programmed out of China.  These prototypes are completely playable but are still very much works in progress with rough music (VERY rough) and slow choppy gameplay.  Be sure to check them out!

Thanks once again to Ken Van Mersbergen for finding these prototypes!


3/11/26


It's not often an Atari 7800 prototype shows up, but thanks to generosity of SuperGun we now have a prototype for Jinks to examine.  The prototype appears to be the final version, but it came with a WIP manual that shows lots of changes and missing information.  Be sure to check out the new Jinks page for more info.


3/10/26
CBS Update!


Today we have three different prototypes that were developed by Roklan but released by CBS.  First we have a VERY early prototype for 2600 GORF.  This prototype is nothing more than a movement demo, but it shows how the game began.  Next we have a late beta of Wizard of Wor for the 2600.  The only difference with this one is that the start vector is set to a different address (this change is not visible when playing).  Finally we have a version of Wizard of Wor for the Atari 5200 that has a different title screen which credits Roklan instead of CBS Electronics like the final version.

Special thanks to Ken
Van Mersbergen for supplying all these prototypes



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