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Xari Arena
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Name:
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Xari Arena |
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| Company: |
Atari |
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Model #:
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N/A |
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Programmer:
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John Seghers (Programmer) & Courtney Granner (Graphics) |
| Year: |
1983 |
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Released?
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No
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Notes:
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Xari Arena was never assigned
an official 5200 part number. |
Xari Arena is one of those games you look at and say, "What the hell
is going on here?" From the moment you turn it on you're greeted
by some of the coolest looking graphics the 5200 ever saw. At its
core Xari Arena is Breakout in reverse, but there's much more to it than
meets the eye. Your goal is to destroy all the Xari's that come
out of the well in the center of the screen before they can destroy all
your blocks. Sound easy? Well you're in for a few surprises.

Each player resembles a hollow paddle (like a capsule),
which you can move around your side of the screen. Your paddle can
catch and hold up to three fireballs (the little star looking things that
the Xari's shoot), and each stored fireball allows you to destroy one
Xari by running into it. If you hit a Xari without any fireballs
stored in your paddle, it is temporarily stunned and you cannot catch
or deflect any shots for a few seconds. If you already have three
fireballs stored up, your paddle will start reflecting the fireballs back
at the Xari's (a great tactic for those hard to reach guys that won't
come near you) and at your partner (which is not so good). You can
choose to reflect shots even if you don't have three fireballs stored
up by pressing the bottom controller button.

If things start to get out of control you can activate
your fire extinguisher (using the top controller button) to temporarily
protect your blocks. The fire extinguisher coats your blocks with
foam and will destroy any shots that touch it. the foam moves quickly
down your blocks and only lasts for a few seconds so you have to use it
wisely (like when fireballs get behind your blocks). You get one
new fire extinguisher each level, which can be stored for later use (trust
me, you'll need them).

Every couple of rounds you are rewarded by the Xari's with
a cute little choreographed dance (complete with music). During
these dances the Xari's form patterns that increase in complexity with
each level. It's simply amazing how many objects John was able to
get moving on the screen at the higher levels. After they complete
their dance all the Xari's will self-destruct and it's off to the next
set of levels. After you complete all 32 levels you're rewarded
with a secret message telling you to contact Atari and tell them about
your achievement. I doubt many people would have found this message
since the game gets very hard in the later levels.

There are a number of interesting play options that add
to the fun and keep the game interesting (as if it ever got boring). You
can play alone, with a friend, or with a computer partner (if you have
no friends). The computer's AI isn't bad, but it only seems to use
the fire extinguisher after the fireballs have already caused massive
damage. There have been cases where the computer could have saved
itself but chose to hold onto the extinguishers "just in case". Still
while the computer isn't perfect it still usually manages to hang in there
until around level 17 or so.

Xari Arena's graphics are top notch; everything is drawn
with a fine resolution and there is ample use of artifacting which produces
a glowing effect that makes things really stand out. One thing I
noticed right away is the cool font that is used through out the game;
it's one of those little touches that doesn't go unnoticed. Another
of Xari Arena's little touches is that the Xari's actually score points
for each block they destroy. How many games do you know where the
enemy can score points like the player? The sound gets the job done,
mostly consisting of deflection beeps like you would hear in Breakout
and explosion sounds, but the best thing about Xari Arena is the in-game
music! There is a continuous tune that plays in the background of
each board that simply rocks. You'll be surprised at how often you
noticed the lack of background music in many other 5200 games after playing
Xari Arena. It really makes the whole playing experience much more
enjoyable.

If more original games like this had been released earlier
in its life cycle the 5200 might have been the runaway success that Atari
hoped, but games like Xari Arena came too late to help save the 5200 and
ultimately went unreleased due to the crash. Had Xari Arena been
released it mostly assuredly would have been a top seller with its mix
of sharp visuals, beautiful music, and innovative yet easy to learn gameplay.
| Version |
Cart Text |
Description |
| 6/24/83 |
Xari 6/24/83 |
Early version with different paddels |
| 8/30/83 |
Xari 8-30 |
Final version |
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